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authorAmlal EL Mahrouss. <113760121+amlel-el-mahrouss@users.noreply.github.com>2024-11-26 15:41:56 +0100
committerGitHub <noreply@github.com>2024-11-26 15:41:56 +0100
commitf05ac8c656f3dccd79e7b3a276c86f08be2bb9f7 (patch)
tree8d9307c53d6ba28d321f3469cf933bf076d92d23 /dev/Modules
parentf71dee9aae7f590caf77d226e694b8224c9c1e22 (diff)
parent476e896ba9169b4b71c1e80d3e44dd006934b3e5 (diff)
Merge pull request #4 from ELMH-Group/unstable
Unstable
Diffstat (limited to 'dev/Modules')
-rw-r--r--dev/Modules/FB/WS.h24
-rw-r--r--dev/Modules/WSGL/WSGL.h26
2 files changed, 42 insertions, 8 deletions
diff --git a/dev/Modules/FB/WS.h b/dev/Modules/FB/WS.h
index d8c5c991..60c7a78c 100644
--- a/dev/Modules/FB/WS.h
+++ b/dev/Modules/FB/WS.h
@@ -7,18 +7,21 @@
#pragma once
#include <ArchKit/ArchKit.h>
-#include <Modules/FB/FB.h>
-#include <Modules/FB/Text.h>
#include <NewKit/Utils.h>
/// @file WS.h
-/// @brief WindowServer's endpoint implementation. (within the zka-dev subsystem)
+/// @brief WindowServer's window ownership implementation.
+/// It is used to draw within a window.
+
+#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height]
+#define rtl_compute_fb_geometry(width, height) (width * height)
namespace WS
{
using namespace Kernel;
- struct WSWindowContainer;
+ class WSWindowTexture;
+ class WSWindowContainer;
typedef UInt32* WSBackBufferKind;
@@ -31,7 +34,7 @@ namespace WS
ZKA_COPY_DEFAULT(WSWindowContainer);
/// @note the trick is, it could be GPU processed data, that's the cool thing.
- BOOL PopulateWindow(WSBackBufferKind contents_buf, SizeT contents_len)
+ BOOL Fill(WSBackBufferKind contents_buf, SizeT contents_len)
{
if (contents_len > BackBufferLength)
return NO;
@@ -47,11 +50,16 @@ namespace WS
return YES;
}
+ BOOL Fill(WSWindowContainer* container)
+ {
+ if (!container)
+ return NO;
+
+ return this->Fill(container->BackBuffer, container->BackBufferLength);
+ }
+
public:
WSBackBufferKind BackBuffer{nullptr};
SizeT BackBufferLength{0UL};
};
} // namespace WS
-
-#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height]
-#define rtl_compute_fb_geometry(width, height) (width * height)
diff --git a/dev/Modules/WSGL/WSGL.h b/dev/Modules/WSGL/WSGL.h
index 47bf402f..59cf6f5c 100644
--- a/dev/Modules/WSGL/WSGL.h
+++ b/dev/Modules/WSGL/WSGL.h
@@ -7,3 +7,29 @@
#pragma once
#include <NewKit/Defines.h>
+#include <Modules/FB/WS.h>
+
+namespace WS
+{
+ /// @brief GPU texture class.
+ class WSWindowTexture final
+ {
+ public:
+ explicit WSWindowTexture() = default;
+ ~WSWindowTexture() = default;
+
+ ZKA_COPY_DEFAULT(WSWindowTexture);
+
+ VoidPtr InputData{nullptr};
+ VoidPtr ProcessUnit{nullptr};
+ BOOL* IsDone{nullptr};
+
+ const BOOL TryIsDone()
+ {
+ if (IsDone && *IsDone)
+ return YES;
+
+ return NO;
+ }
+ };
+} // namespace WS