diff options
| author | Amlal EL Mahrouss. <113760121+amlel-el-mahrouss@users.noreply.github.com> | 2024-11-26 15:41:56 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-26 15:41:56 +0100 |
| commit | f05ac8c656f3dccd79e7b3a276c86f08be2bb9f7 (patch) | |
| tree | 8d9307c53d6ba28d321f3469cf933bf076d92d23 /dev/Modules | |
| parent | f71dee9aae7f590caf77d226e694b8224c9c1e22 (diff) | |
| parent | 476e896ba9169b4b71c1e80d3e44dd006934b3e5 (diff) | |
Merge pull request #4 from ELMH-Group/unstable
Unstable
Diffstat (limited to 'dev/Modules')
| -rw-r--r-- | dev/Modules/FB/WS.h | 24 | ||||
| -rw-r--r-- | dev/Modules/WSGL/WSGL.h | 26 |
2 files changed, 42 insertions, 8 deletions
diff --git a/dev/Modules/FB/WS.h b/dev/Modules/FB/WS.h index d8c5c991..60c7a78c 100644 --- a/dev/Modules/FB/WS.h +++ b/dev/Modules/FB/WS.h @@ -7,18 +7,21 @@ #pragma once #include <ArchKit/ArchKit.h> -#include <Modules/FB/FB.h> -#include <Modules/FB/Text.h> #include <NewKit/Utils.h> /// @file WS.h -/// @brief WindowServer's endpoint implementation. (within the zka-dev subsystem) +/// @brief WindowServer's window ownership implementation. +/// It is used to draw within a window. + +#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height] +#define rtl_compute_fb_geometry(width, height) (width * height) namespace WS { using namespace Kernel; - struct WSWindowContainer; + class WSWindowTexture; + class WSWindowContainer; typedef UInt32* WSBackBufferKind; @@ -31,7 +34,7 @@ namespace WS ZKA_COPY_DEFAULT(WSWindowContainer); /// @note the trick is, it could be GPU processed data, that's the cool thing. - BOOL PopulateWindow(WSBackBufferKind contents_buf, SizeT contents_len) + BOOL Fill(WSBackBufferKind contents_buf, SizeT contents_len) { if (contents_len > BackBufferLength) return NO; @@ -47,11 +50,16 @@ namespace WS return YES; } + BOOL Fill(WSWindowContainer* container) + { + if (!container) + return NO; + + return this->Fill(container->BackBuffer, container->BackBufferLength); + } + public: WSBackBufferKind BackBuffer{nullptr}; SizeT BackBufferLength{0UL}; }; } // namespace WS - -#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height] -#define rtl_compute_fb_geometry(width, height) (width * height) diff --git a/dev/Modules/WSGL/WSGL.h b/dev/Modules/WSGL/WSGL.h index 47bf402f..59cf6f5c 100644 --- a/dev/Modules/WSGL/WSGL.h +++ b/dev/Modules/WSGL/WSGL.h @@ -7,3 +7,29 @@ #pragma once
#include <NewKit/Defines.h>
+#include <Modules/FB/WS.h>
+
+namespace WS
+{
+ /// @brief GPU texture class.
+ class WSWindowTexture final
+ {
+ public:
+ explicit WSWindowTexture() = default;
+ ~WSWindowTexture() = default;
+
+ ZKA_COPY_DEFAULT(WSWindowTexture);
+
+ VoidPtr InputData{nullptr};
+ VoidPtr ProcessUnit{nullptr};
+ BOOL* IsDone{nullptr};
+
+ const BOOL TryIsDone()
+ {
+ if (IsDone && *IsDone)
+ return YES;
+
+ return NO;
+ }
+ };
+} // namespace WS
|
