diff options
Diffstat (limited to 'dev/Modules/FB')
| -rw-r--r-- | dev/Modules/FB/WS.h | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/dev/Modules/FB/WS.h b/dev/Modules/FB/WS.h deleted file mode 100644 index f16cabb4..00000000 --- a/dev/Modules/FB/WS.h +++ /dev/null @@ -1,65 +0,0 @@ -/* ------------------------------------------- - - Copyright (C) 2024, ELMH Group, all rights reserved. - -------------------------------------------- */ - -#pragma once - -#include <ArchKit/ArchKit.h> -#include <NewKit/Utils.h> - -/// @file WS.h -/// @brief WindowServer's window ownership implementation. -/// It is used to draw within a window. - -#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height] -#define rtl_compute_fb_geometry(width, height) (width * height) - -namespace WS -{ - using namespace Kernel; - - class WSWindowTexture; - class WSWindowContainer; - - typedef UInt32* WSBackBufferKind; - - class WSWindowContainer final - { - public: - WSWindowContainer() = default; - ~WSWindowContainer() = default; - - ZKA_COPY_DEFAULT(WSWindowContainer); - - /// @note the trick is, it could be GPU processed data, that's the cool thing. - BOOL Fill(WSBackBufferKind contents_buf, SizeT contents_len) - { - if (contents_len > BackBufferLength) - return NO; - - if (!contents_buf) - return NO; - - if (!BackBuffer || - !BackBufferLength) - return NO; - - rt_copy_memory(contents_buf, BackBuffer, contents_len); - return YES; - } - - BOOL Fill(WSWindowContainer* container) - { - if (!container) - return NO; - - return this->Fill(container->BackBuffer, container->BackBufferLength); - } - - public: - WSBackBufferKind BackBuffer{nullptr}; - SizeT BackBufferLength{0UL}; - }; -} // namespace WS |
