diff options
Diffstat (limited to 'dev/Modules/FB')
| -rw-r--r-- | dev/Modules/FB/WS.h | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/dev/Modules/FB/WS.h b/dev/Modules/FB/WS.h index d8c5c991..60c7a78c 100644 --- a/dev/Modules/FB/WS.h +++ b/dev/Modules/FB/WS.h @@ -7,18 +7,21 @@ #pragma once #include <ArchKit/ArchKit.h> -#include <Modules/FB/FB.h> -#include <Modules/FB/Text.h> #include <NewKit/Utils.h> /// @file WS.h -/// @brief WindowServer's endpoint implementation. (within the zka-dev subsystem) +/// @brief WindowServer's window ownership implementation. +/// It is used to draw within a window. + +#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height] +#define rtl_compute_fb_geometry(width, height) (width * height) namespace WS { using namespace Kernel; - struct WSWindowContainer; + class WSWindowTexture; + class WSWindowContainer; typedef UInt32* WSBackBufferKind; @@ -31,7 +34,7 @@ namespace WS ZKA_COPY_DEFAULT(WSWindowContainer); /// @note the trick is, it could be GPU processed data, that's the cool thing. - BOOL PopulateWindow(WSBackBufferKind contents_buf, SizeT contents_len) + BOOL Fill(WSBackBufferKind contents_buf, SizeT contents_len) { if (contents_len > BackBufferLength) return NO; @@ -47,11 +50,16 @@ namespace WS return YES; } + BOOL Fill(WSWindowContainer* container) + { + if (!container) + return NO; + + return this->Fill(container->BackBuffer, container->BackBufferLength); + } + public: WSBackBufferKind BackBuffer{nullptr}; SizeT BackBufferLength{0UL}; }; } // namespace WS - -#define rtl_allocate_backbuffer(width, height) new WS::WSBackBufferKind[width * height] -#define rtl_compute_fb_geometry(width, height) (width * height) |
