/* ------------------------------------------- Copyright (C) 2024-2025, Amlal EL Mahrouss, all rights reserved. ------------------------------------------- */ #include #include namespace Kernel { /***********************************************************************************/ /// @brief Unlocks the semaphore. /***********************************************************************************/ Bool Semaphore::Unlock() noexcept { if (fLockingProcess) { fLockingProcess = UserProcess(); fLockingProcess.Status = ProcessStatusKind::kFrozen; return Yes; } return No; } /***********************************************************************************/ /// @brief Locks process in the semaphore. /***********************************************************************************/ Bool Semaphore::Lock(UserProcess& process) { if (!process || fLockingProcess) return No; fLockingProcess = process; return Yes; } /***********************************************************************************/ /// @brief Checks if process is locked. /***********************************************************************************/ Bool Semaphore::IsLocked() const { return fLockingProcess.Status == ProcessStatusKind::kRunning; } /***********************************************************************************/ /// @brief Try lock or wait. /***********************************************************************************/ Bool Semaphore::LockOrWait(UserProcess& process, TimerInterface* timer) { if (timer == nullptr) return No; this->Lock(process); timer->Wait(); return this->Lock(process); } /***********************************************************************************/ /// @brief Wait for process to be free. /***********************************************************************************/ Void Semaphore::WaitForProcess() noexcept { while (fLockingProcess) ; } } // namespace Kernel