/* ------------------------------------------- Copyright (C) 2024-2025, Amlal El Mahrouss, all rights reserved. ------------------------------------------- */ #ifndef INC_PROCESS_SCHEDULER_H #define INC_PROCESS_SCHEDULER_H /// @file UserProcessScheduler.h /// @brief User UserProcess scheduler code and definitions. /// @author Amlal El Mahrouss (amlal@nekernel.org) #include #include #include #include #include #define kSchedMinMicroTime (AffinityKind::kStandard) #define kSchedInvalidPID (-1) #define kSchedProcessLimitPerTeam (32U) #define kSchedTeamCount (512U) #define kSchedMaxMemoryLimit gib_cast(128) /* max physical memory limit */ #define kSchedMaxStackSz mib_cast(8) /* maximum stack size */ #define kSchedNameLen (128U) //////////////////////////////////////////////////// // Last revision date is: Fri Mar 28 2025 // //////////////////////////////////////////////////// namespace Kernel { //! @brief Forward declarations. class IDylibObject; class UserProcessScheduler; class UserProcessHelper; /***********************************************************************************/ /// @name UserProcess /// @brief UserProcess class, holds information about the running process/thread. /***********************************************************************************/ class UserProcess final { public: explicit UserProcess(); ~UserProcess(); public: NE_COPY_DEFAULT(UserProcess) public: Char Name[kSchedNameLen] = {"UserProcess"}; ProcessSubsystem SubSystem{ProcessSubsystem::kProcessSubsystemInvalid}; User* Owner{nullptr}; HAL::StackFramePtr StackFrame{nullptr}; AffinityKind Affinity{AffinityKind::kStandard}; ProcessStatusKind Status{ProcessStatusKind::kFinished}; UInt8* StackReserve{nullptr}; ProcessImage Image{}; SizeT StackSize{kSchedMaxStackSz}; IDylibObject* DylibDelegate{nullptr}; SizeT MemoryCursor{0UL}; SizeT MemoryLimit{kSchedMaxMemoryLimit}; SizeT UsedMemory{0UL}; struct ProcessMemoryHeapList final { VoidPtr MemoryEntry{nullptr}; SizeT MemoryEntrySize{0UL}; SizeT MemoryEntryPad{0UL}; struct ProcessMemoryHeapList* MemoryPrev{nullptr}; struct ProcessMemoryHeapList* MemoryNext{nullptr}; }; struct ProcessSignal final { UIntPtr SignalArg; ProcessStatusKind PreviousStatus; UIntPtr SignalID; }; ProcessSignal ProcessSignal; ProcessMemoryHeapList* ProcessMemoryHeap{nullptr}; UserProcessTeam* ProcessParentTeam; VoidPtr VMRegister{0UL}; enum { kInvalidExecutableKind, kExecutableKind, kExecutableDylibKind, kExecutableKindCount, }; ProcessTime PTime{0}; //! @brief UserProcess allocated tine. PID ProcessId{kSchedInvalidPID}; Int32 Kind{kExecutableKind}; public: /***********************************************************************************/ //! @brief boolean operator, check status. /***********************************************************************************/ operator bool(); /***********************************************************************************/ ///! @brief Crashes the app, exits with code ~0. /***********************************************************************************/ Void Crash(); /***********************************************************************************/ ///! @brief Exits the app. /***********************************************************************************/ Void Exit(const Int32& exit_code = 0); /***********************************************************************************/ ///! @brief TLS allocate. ///! @param sz size of data structure. ///! @param pad_amount amount to add after pointer. ///! @return A wrapped pointer, or error code. /***********************************************************************************/ ErrorOr New(SizeT sz, SizeT pad_amount = 0); /***********************************************************************************/ ///! @brief TLS free. ///! @param ptr the pointer to free. ///! @param sz the size of it. /***********************************************************************************/ template Boolean Delete(ErrorOr ptr); /***********************************************************************************/ ///! @brief Wakes up thread. /***********************************************************************************/ Void Wake(Bool wakeup = false); public: /***********************************************************************************/ //! @brief Gets the local exit code. /***********************************************************************************/ const UInt32& GetExitCode() noexcept; /***********************************************************************************/ ///! @brief Get the process's name ///! @example 'C Runtime Library' /***********************************************************************************/ const Char* GetName() noexcept; /***********************************************************************************/ //! @brief return local error code of process. //! @return Int32 local error code. /***********************************************************************************/ Int32& GetLocalCode() noexcept; const User* GetOwner() noexcept; const ProcessStatusKind& GetStatus() noexcept; const AffinityKind& GetAffinity() noexcept; private: UInt32 fLastExitCode{0}; Int32 fLocalCode{0}; friend UserProcessScheduler; friend UserProcessHelper; }; /// \brief Processs Team (contains multiple processes inside it.) /// Equivalent to a process batch class UserProcessTeam final { public: explicit UserProcessTeam(); ~UserProcessTeam() = default; NE_COPY_DEFAULT(UserProcessTeam) Array& AsArray(); Ref& AsRef(); ProcessID& Id() noexcept; public: Array mProcessList; Ref mCurrentProcess; ProcessID mTeamId{0}; ProcessID mProcessCount{0}; }; typedef Array UserThreadArray; using UserProcessRef = UserProcess&; /***********************************************************************************/ /// @brief UserProcess scheduler class. /// The main class which you call to schedule user processes. /***********************************************************************************/ class UserProcessScheduler final : public ISchedulable { friend class UserProcessHelper; public: explicit UserProcessScheduler() = default; ~UserProcessScheduler() override = default; NE_COPY_DELETE(UserProcessScheduler) NE_MOVE_DELETE(UserProcessScheduler) operator bool(); bool operator!(); public: UserProcessTeam& CurrentTeam(); BOOL SwitchTeam(UserProcessTeam& team); public: ProcessID Spawn(const Char* name, VoidPtr code, VoidPtr image); Void Remove(ProcessID process_id); Bool IsUser() override; Bool IsKernel() override; Bool HasMP() override; public: Ref& CurrentProcess(); SizeT Run() noexcept; public: STATIC UserProcessScheduler& The(); private: UserProcessTeam mTeam{}; }; /***********************************************************************************/ /** * \brief UserProcess helper class, which contains needed utilities for the scheduler. */ /***********************************************************************************/ class UserProcessHelper final { public: STATIC Bool Switch(VoidPtr image_ptr, UInt8* stack_ptr, HAL::StackFramePtr frame_ptr, PID new_pid); STATIC Bool CanBeScheduled(const UserProcess& process); STATIC ErrorOr TheCurrentPID(); STATIC SizeT StartScheduling(); }; const UInt32& sched_get_exit_code(void) noexcept; } // namespace Kernel #include #include //////////////////////////////////////////////////// // END //////////////////////////////////////////////////// #endif /* ifndef INC_PROCESS_SCHEDULER_H */