/* ------------------------------------------- Copyright (C) 2024-2025, Amlal El Mahrouss, all rights reserved. ------------------------------------------- */ #include #include namespace Kernel { /***********************************************************************************/ /// @brief Unlocks the semaphore. /***********************************************************************************/ Bool BinaryMutex::Unlock() noexcept { if (fLockingProcess) { fLockingProcess = UserProcess(); fLockingProcess.Status = ProcessStatusKind::kFrozen; return Yes; } return No; } /***********************************************************************************/ /// @brief Locks process in the semaphore. /***********************************************************************************/ Bool BinaryMutex::Lock(UserProcess& process) { if (!process || fLockingProcess) return No; fLockingProcess = process; return Yes; } /***********************************************************************************/ /// @brief Checks if process is locked. /***********************************************************************************/ Bool BinaryMutex::IsLocked() const { return fLockingProcess.Status == ProcessStatusKind::kRunning; } /***********************************************************************************/ /// @brief Try lock or wait. /***********************************************************************************/ Bool BinaryMutex::LockOrWait(UserProcess& process, TimerInterface* timer) { if (timer == nullptr) return No; this->Lock(process); timer->Wait(); return this->Lock(process); } /***********************************************************************************/ /// @brief Wait for process **sec** until we check if it's free. /// @param sec seconds. /***********************************************************************************/ BOOL BinaryMutex::WaitForProcess(const Int16& sec) noexcept { HardwareTimer hw_timer(rtl_seconds(sec)); hw_timer.Wait(); return !this->IsLocked(); } } // namespace Kernel