/* ------------------------------------------- Copyright (C) 2025, Amlal El Mahrouss, all rights reserved. ------------------------------------------- */ /// @note this file is experimental and not used yet. /// @file CoreWindow.h /// @brief Core window drawing functions. #pragma once #include #include namespace UI { struct UIRect final { Kernel::UInt32 x, y, height, width; }; inline void draw_beveled_rect(const UIRect& rect, Kernel::UInt32 topLeftColor, Kernel::UInt32 bottomRightColor) { // Top edge FBDrawInRegion(topLeftColor, rect.height, 1, rect.y, rect.x); // Left edge FBDrawInRegion(topLeftColor, 1, rect.width, rect.y, rect.x); // Bottom edge FBDrawInRegion(bottomRightColor, rect.height, 1, rect.y + rect.width - 1, rect.x); // Right edge FBDrawInRegion(bottomRightColor, 1, rect.width, rect.y, rect.x + rect.height - 1); } inline void draw_close_button(Kernel::UInt32 x, Kernel::UInt32 y) { const Kernel::UInt32 border = fb_color(0x00, 0x00, 0x00); const Kernel::UInt32 fill = fb_color(0xD0, 0xD0, 0xD0); // A simple square for close button, 10x10 px FBDrawInRegion(border, 10, 10, y, x); // Outer border FBDrawInRegion(fill, 8, 8, y + 1, x + 1); // Inner fill } inline void draw_title_bar(const UIRect& rect, const char* title) { const Kernel::Int32 barHeight = 22; Kernel::UInt32 lightEdge = fb_color(0xF0, 0xF0, 0xF0); // Light gray top Kernel::UInt32 darkEdge = fb_color(0x40, 0x40, 0x40); // Shadow Kernel::UInt32 fillColor = fb_color(0xA0, 0xA0, 0xA0); // Mid-gray // Title bar fill FBDrawInRegion(fillColor, rect.height - 2, barHeight, rect.y + 1, rect.x + 1); // Beveled edges (top, left bright; right, bottom dark) UIRect bevel = {rect.x + 1, rect.y + 1, rect.height - 2, barHeight}; draw_beveled_rect(bevel, lightEdge, darkEdge); // Title text fb_render_string(title, rect.y + 8, rect.x + 24, fb_color(0x00, 0x00, 0x00)); // Close button draw_close_button(rect.x + 6, rect.y + 6); } inline void draw_window(const UIRect& rect, const Char* title) { Kernel::UInt32 windowFill = fb_color(0xC0, 0xC0, 0xC0); // Body color Kernel::UInt32 borderDark = fb_color(0x60, 0x60, 0x60); Kernel::UInt32 borderHighlight = fb_color(0xE0, 0xE0, 0xE0); // Fill window body (excluding title bar) const Kernel::Int32 titleBarHeight = 22; FBDrawInRegion(windowFill, rect.height - 2, rect.width - titleBarHeight - 1, rect.y + titleBarHeight + 1, rect.x + 1); // Full window bevel border draw_beveled_rect(rect, borderHighlight, borderDark); // Title bar draw_title_bar(rect, title); } }