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/* ========================================

  Copyright (C) 2024-2025, Amlal El Mahrouss, licensed under the Apache 2.0 license.

======================================== */
#pragma once

#include <CompilerKit/CompilerKit.h>
#include <NeKit/Array.h>
#include <NeKit/Config.h>

#define RTL_TRY_FIND_NODE(NAME, NODE)             \
  auto* NAME = NODE;                              \
  while (NAME) {                                  \
    if (NAME->fIndex == Index) return NAME->fVal; \
    NAME = NAME->fNext;                           \
  }

#define RTL_TRY_FIND_NODE2(NAME, NODE)                    \
  auto* NAME = NODE;                                      \
  while (NAME) {                                          \
    if (NAME->fIndex == Index) return Ref<T>{NAME->fVal}; \
    NAME = NAME->fNext;                                   \
  }

#define RTL_TRY_REMOVE_NODE(NODE)      \
  if (NODE && NODE->fIndex == Index) { \
    NODE->fUsed  = false;              \
    NODE->fIndex = 0;                  \
                                       \
    return true;                       \
  }

// FIXME: this is a shitty algorithm, because it is memory heavy.
// Remove and occurences of that, and remove that class.
namespace Kernel {
template <typename T>
class MutableArray;

template <typename T, T _PlaceHolderValue>
class NullableMutableArray;

template <typename T>
class MutableLinkedList {
 public:
  T       fVal;
  SizeT   fIndex{0};
  Boolean fUsed{false};

  MutableLinkedList* fPrev{nullptr};
  MutableLinkedList* fNext{nullptr};
};

template <typename T, T _PlaceHolderValue>
class NullableMutableArray {
 public:
  // explicit this.
  explicit NullableMutableArray() : fFirstNode(new MutableLinkedList<T>()) {}

  /*
   * We free all the nodes allocated by the array
   * and store the next one inside "NextIt"
   */

  virtual ~NullableMutableArray() {
    auto*                 It     = fFirstNode;
    MutableLinkedList<T>* NextIt = nullptr;

    while (It) {
      NextIt = It->fNext;
      delete It;

      It = NextIt;
    }
  }

  NullableMutableArray& operator=(const NullableMutableArray&) = default;
  NullableMutableArray(const NullableMutableArray&)            = default;

  operator bool() { return Count() > 1; }

 public:
  T operator[](SizeT Index) const {
    RTL_TRY_FIND_NODE(first, fFirstNode);
    RTL_TRY_FIND_NODE(last, fLastNode);

    return _PlaceHolderValue;
  }

  SizeT Count() const { return fNodeCount; }

 public:
  Boolean Remove(SizeT Index) {
    RTL_TRY_REMOVE_NODE(fFirstNode);
    RTL_TRY_REMOVE_NODE(fLastNode);

    return false;
  }

  Boolean Add(const T val) {
    auto* iterationNode = fFirstNode;
    MUST_PASS(iterationNode);

    while (iterationNode) {
      if (!iterationNode->fUsed) {
        iterationNode->fVal   = val;
        iterationNode->fIndex = 0;

        iterationNode->fUsed = true;

        ++fNodeCount;

        return true;
      }

      iterationNode = iterationNode->fNext;
    }

    return false;
  }

 private:
  /* Avoid useless lookups */
  MutableLinkedList<T>* fLastNode{nullptr};
  MutableLinkedList<T>* fFirstNode{nullptr};

  /* Number of nodes inside of this dynamic array. */
  Kernel::SizeT fNodeCount{0};

 private:
  // don't remove that
  friend MutableArray<T>;
};

template <typename T>
class MutableArray : public NullableMutableArray<voidPtr, nullptr> {
 public:
  // explicit this.
  explicit MutableArray() = default;
  virtual ~MutableArray() = default;

  NE_COPY_DEFAULT(MutableArray)

 public:
  Boolean Add(const T val) {
    auto* iterationNode = fFirstNode;

    if (!iterationNode) {
      fFirstNode    = new MutableLinkedList<T>();
      iterationNode = fFirstNode;
    }

    MUST_PASS(iterationNode);

    while (iterationNode) {
      if (!iterationNode->fUsed) {
        iterationNode->fVal   = val;
        iterationNode->fIndex = 0;

        iterationNode->fUsed = true;

        ++fNodeCount;

        return true;
      }

      iterationNode = iterationNode->fNext;
    }

    return false;
  }

 public:
  Ref<T> operator[](SizeT Index) const {
    RTL_TRY_FIND_NODE2(first, fFirstNode);
    RTL_TRY_FIND_NODE2(last, fLastNode);

    return {};
  }

  SizeT Count() const { return fNodeCount; }

  bool Contains(T& value) {
    MutableLinkedList<T>* first = fFirstNode;

    while (first) {
      if (first->fVal == value && first->fUsed) return true;

      first = first->fNext;
    }

    return false;
  }

 private:
  /* Avoid useless lookups */
  MutableLinkedList<T>* fLastNode{nullptr};
  MutableLinkedList<T>* fFirstNode{nullptr};

  /* Number of nodes inside of this dynamic array. */
  Kernel::SizeT fNodeCount{0};
};
}  // namespace Kernel