#include #include main: () -> int = { x: int = 42; y: int = 43; p: *int; // ... more code ... if flip_a_coin() { p = y&; } else { p = x&; } print_and_decorate( p* ); } print_and_decorate: (thing:_) = std::cout << ">> " << thing << "\n"; bool flip_a_coin() { // Change std::mt19937 to std::random_device for non-deterministic PRNG static std::mt19937 rand; return rand() % 2 == 1; }