// Copyright 2024-2026, Amlal El Mahrouss (amlal@nekernel.org) // Licensed under the Apache License, Version 2.0 (See accompanying // file LICENSE or copy at http://www.apache.org/licenses/LICENSE-2.0) // Official repository: https://github.com/ne-foss-org/nectar #ifndef NECTAR_DEBUGGERKIT_DEBUGGERCONTRACT_H #define NECTAR_DEBUGGERKIT_DEBUGGERCONTRACT_H #include #include #define DK_DEBUGGER_CONTRACT : public ::DebuggerKit::IDebuggerContract namespace DebuggerKit { class IDebuggerContract; /// =========================================================== /// /// \brief Debugger contract class in C++, as per the design states. /// \author Amlal El Mahrouss /// =========================================================== /// class IDebuggerContract { public: explicit IDebuggerContract() = default; virtual ~IDebuggerContract() = default; public: IDebuggerContract& operator=(const IDebuggerContract&) = default; IDebuggerContract(const IDebuggerContract&) = default; public: virtual bool Attach(std::string path, std::string argv, ProcessID& pid) noexcept = 0; virtual bool BreakAt(std::string symbol) noexcept = 0; virtual bool Break() noexcept = 0; virtual bool Continue() noexcept = 0; virtual bool Detach() noexcept = 0; using BreakpointMap = std::unordered_map; virtual BreakpointMap& Leak() { return mBreakpoints; } protected: ProcessID mPid{(ProcessID) ~0}; BreakpointMap mBreakpoints; }; } // namespace DebuggerKit #endif // NECTAR_DEBUGGERKIT_DEBUGGERCONTRACT_H