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/***
(C) 2025 Amlal El Mahrouss
*/
#pragma once
#include <cstdint>
#include <string>
#include <unordered_map>
#define DK_DEBUGGER_CONTRACT : public ::DebuggerKit::DebuggerContract
namespace DebuggerKit {
class DebuggerContract;
/// \brief Process ID
typedef uint64_t ProcessID;
/// \brief Address type, a la BSD.
typedef char* CAddress;
/// \brief Debugger contract class in C++, as per the design states.
/// \author Amlal El Mahrouss
class DebuggerContract {
public:
explicit DebuggerContract() = default;
virtual ~DebuggerContract() = default;
public:
DebuggerContract& operator=(const DebuggerContract&) = default;
DebuggerContract(const DebuggerContract&) = default;
public:
virtual bool Attach(std::string path, std::string argv, ProcessID& pid) noexcept = 0;
virtual bool BreakAt(std::string symbol) noexcept = 0;
virtual bool Break() noexcept = 0;
virtual bool Continue() noexcept = 0;
virtual bool Detach() noexcept = 0;
virtual std::unordered_map<uintptr_t, uintptr_t>& Get() { return m_breakpoints; }
protected:
ProcessID m_pid;
std::unordered_map<uintptr_t, uintptr_t> m_breakpoints;
};
} // namespace DebuggerKit
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