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/* ========================================
Copyright (C) 2025 Amlal El Mahrouss, licensed under the Apache 2.0 license.
======================================== */
#pragma once
#include <DebuggerKit/Detail/Config.h>
#include <unordered_map>
#define DK_DEBUGGER_CONTRACT : public ::DebuggerKit::IDebuggerContract
namespace DebuggerKit {
class IDebuggerContract;
/// =========================================================== ///
/// \brief Debugger contract class in C++, as per the design states.
/// \author Amlal El Mahrouss
/// =========================================================== ///
class IDebuggerContract {
public:
explicit IDebuggerContract() = default;
virtual ~IDebuggerContract() = default;
public:
IDebuggerContract& operator=(const IDebuggerContract&) = default;
IDebuggerContract(const IDebuggerContract&) = default;
public:
virtual bool Attach(std::string path, std::string argv, ProcessID& pid) noexcept = 0;
virtual bool BreakAt(std::string symbol) noexcept = 0;
virtual bool Break() noexcept = 0;
virtual bool Continue() noexcept = 0;
virtual bool Detach() noexcept = 0;
using BreakpointMap = std::unordered_map<uintptr_t, uintptr_t>;
virtual BreakpointMap& Get() { return mBreakpoints; }
protected:
ProcessID mPid{(ProcessID) ~0};
BreakpointMap mBreakpoints;
};
} // namespace DebuggerKit
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