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/* -------------------------------------------
Copyright Mahrouss Logic
File: Frame.hxx
Purpose:
Revision History:
31/01/24: Added file (amlel)
------------------------------------------- */
#pragma once
#include <System.Graphics/Core.hxx>
#include <System.Graphics/Dim2d.hxx>
#include <NewKit/MutableArray.hpp>
namespace System::Graphics {
class G_API GFrame {
public:
explicit GFrame(GFrame* parent = nullptr) : m_ParentFrame(parent) {}
~GFrame() {}
GFrame& operator=(const GFrame&) = default;
GFrame(const GFrame&) = default;
virtual void Update() {
if (m_Frames.Count() == 0) return;
for (int x = 0; x < m_Frames.Count(); ++x) {
if (!m_Frames[x]->ShouldBeUpdated()) continue;
m_Frames[x]->Update();
}
this->Paint();
}
virtual void UpdateInput() {
if (m_Frames.Count() == 0) return;
for (int x = 0; x < m_Frames.Count(); ++x) {
if (!m_Frames[x]->ShouldBeUpdated()) continue;
m_Frames[x]->UpdateInput();
}
}
virtual bool ShouldBeUpdated() { return false; }
virtual void Paint() = 0;
private:
HCore::MutableArray<GFrame*> m_Frames;
GFrame* m_ParentFrame{nullptr};
};
} // namespace System::Graphics
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