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/* -------------------------------------------
Copyright (C) 2024, Amlal EL Mahrouss, all rights reserved.
------------------------------------------- */
#include <CFKit/Property.h>
namespace CFKit
{
/***********************************************************************************/
/// @brief Destructor.
/***********************************************************************************/
Property::~Property() = default;
/***********************************************************************************/
/// @brief Constructor.
/***********************************************************************************/
Property::Property() = default;
/***********************************************************************************/
/// @brief Check if property's name equals to name.
/// @param name string to check.
/***********************************************************************************/
Bool Property::StringEquals(KString& name)
{
return this->fName && this->fName == name;
}
/***********************************************************************************/
/// @brief Gets the key (name) of property.
/***********************************************************************************/
KString& Property::GetKey()
{
return this->fName;
}
/***********************************************************************************/
/// @brief Gets the value of the property.
/***********************************************************************************/
PropertyId& Property::GetValue()
{
return fValue;
}
} // namespace CFKit
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