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/* -------------------------------------------
Copyright Theater Quality Corp.
------------------------------------------- */
#pragma once
/// @file MathMgr.h
/// @brief Linear interpolation implementation.
namespace UI
{
#ifdef ZKA_GFX_MGR_USE_DOUBLE
typedef double fb_real_t;
#else
typedef float fb_real_t;
#endif
/// @brief Linear interpolation equation solver.
/// @param from where?
/// @param to to?
/// @param at which state we're at **to**.
inline fb_real_t fb_math_lerp(fb_real_t to, fb_real_t from, fb_real_t stat)
{
fb_real_t difference = to - from;
return from + (difference * stat);
}
} // namespace UI
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