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/* -------------------------------------------
Copyright ZKA Technologies.
------------------------------------------- */
#pragma once
/// @file Math.h
/// @brief Linear interpolation implementation.
typedef float CGReal;
/// @brief Linear interpolation equation solver.
/// @param from where?
/// @param to to?
/// @param at which state we're at **to**.
inline CGReal CGLerp(CGReal to, CGReal from, CGReal stat)
{
CGReal difference = to - from;
return from + (difference * stat);
}
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