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/* -------------------------------------------

	Copyright ZKA Technologies.

------------------------------------------- */

#pragma once

#include <NewKit/Defines.hxx>

#define CGInit() Kernel::SizeT __GXCursor = 0

#define CGColor(R, G, B) RGB(R, G, B)

#define cCGClearClr CGColor(0x0, 0x0, 0x0)

#define CGFini() __GXCursor = 0

/// @brief Performs OR drawing on the framebuffer.
#define CGDrawBitMapInRegionA(ImgPtr, _Height, _Width, BaseX, BaseY)                  \
	__GXCursor = 0;                                                                   \
                                                                                      \
	for (Kernel::SizeT i = BaseX; i < (_Height + BaseX); ++i)                         \
	{                                                                                 \
		for (Kernel::SizeT u = BaseY; u < (_Width + BaseY); ++u)                      \
		{                                                                             \
			*(((volatile Kernel::UInt32*)(kHandoverHeader->f_GOP.f_The +              \
										  4 * kHandoverHeader->f_GOP.f_PixelPerLine * \
											  i +                                     \
										  4 * u))) |= (ImgPtr)[__GXCursor];           \
                                                                                      \
			++__GXCursor;                                                             \
		}                                                                             \
	}

/// @brief Draws a resource.
#define CGDrawBitMapInRegion(ImgPtr, _Height, _Width, BaseX, BaseY)                   \
	__GXCursor = 0;                                                                   \
                                                                                      \
	for (Kernel::SizeT i = BaseX; i < (_Height + BaseX); ++i)                         \
	{                                                                                 \
		for (Kernel::SizeT u = BaseY; u < (_Width + BaseY); ++u)                      \
		{                                                                             \
			*(((volatile Kernel::UInt32*)(kHandoverHeader->f_GOP.f_The +              \
										  4 * kHandoverHeader->f_GOP.f_PixelPerLine * \
											  i +                                     \
										  4 * u))) = (ImgPtr)[__GXCursor];            \
                                                                                      \
			++__GXCursor;                                                             \
		}                                                                             \
	}

/// @brief Cleans a resource.
#define CGClearRegion(_Height, _Width, BaseX, BaseY)                                  \
                                                                                      \
	for (Kernel::SizeT i = BaseX; i < _Height + BaseX; ++i)                           \
	{                                                                                 \
		for (Kernel::SizeT u = BaseY; u < _Width + BaseY; ++u)                        \
		{                                                                             \
			*(((volatile Kernel::UInt32*)(kHandoverHeader->f_GOP.f_The +              \
										  4 * kHandoverHeader->f_GOP.f_PixelPerLine * \
											  i +                                     \
										  4 * u))) = cCGClearClr;                     \
		}                                                                             \
	}

/// @brief Draws inside a zone.
#define CGDrawInRegion(_Clr, _Height, _Width, BaseX, BaseY)                           \
                                                                                      \
	for (Kernel::SizeT x_base = BaseX; x_base < (_Width + BaseX); ++x_base)           \
	{                                                                                 \
		for (Kernel::SizeT y_base = BaseY; y_base < (_Height + BaseY); ++y_base)      \
		{                                                                             \
			*(((volatile Kernel::UInt32*)(kHandoverHeader->f_GOP.f_The +              \
										  4 * kHandoverHeader->f_GOP.f_PixelPerLine * \
											  x_base +                                \
										  4 * y_base))) = _Clr;                       \
		}                                                                             \
	}

#define CGDrawInRegionA(_Clr, _Height, _Width, BaseX, BaseY)                          \
                                                                                      \
	for (Kernel::SizeT x_base = BaseX; x_base < (_Width + BaseX); ++x_base)           \
	{                                                                                 \
		for (Kernel::SizeT y_base = BaseY; y_base < (_Height + BaseY); ++y_base)      \
		{                                                                             \
			*(((volatile Kernel::UInt32*)(kHandoverHeader->f_GOP.f_The +              \
										  4 * kHandoverHeader->f_GOP.f_PixelPerLine * \
											  x_base +                                \
										  4 * y_base))) |= _Clr;                      \
		}                                                                             \
	}