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/* -------------------------------------------

	Copyright (C) 2025, Amlal El Mahrouss, all rights reserved.

------------------------------------------- */

#pragma once

#include <modules/CoreGfx/CoreGfx.h>
#include <modules/CoreGfx/TextGfx.h>

namespace Kernel
{
	class FBDeviceInterface;
	struct FBDevicePacket;

    /// @brief Framebuffer device interface packet.
    /// @details This structure is used to send and receive data from the framebuffer device.
    /// @note The structure is packed to ensure that the data is aligned correctly for the device.
	struct PACKED FBDevicePacket final
	{
        UInt32 fX;
        UInt32 fY;
        UInt32 fWidth;
        UInt32 fHeight;
        UInt32 fColor;
        UInt32 fFlags;
	};

    /// @brief Framebuffer device interface.
    /// @details This class is used to send and receive data from the framebuffer device.
    /// @note The class is derived from the IDeviceObject class.
	class FBDeviceInterface NE_DEVICE<FBDevicePacket*>
	{
	public:
		explicit FBDeviceInterface(void (*out)(IDeviceObject* self, FBDevicePacket* out),
								   void (*in)(IDeviceObject* self, FBDevicePacket* in));

		virtual ~FBDeviceInterface() override;

	public:
		FBDeviceInterface& operator=(const FBDeviceInterface&) = default;
		FBDeviceInterface(const FBDeviceInterface&)			   = default;

		const Char* Name() const override;

	public:
		FBDeviceInterface& operator<<(FBDevicePacket* Data) override;
		FBDeviceInterface& operator>>(FBDevicePacket* Data) override;
	};
} // namespace Kernel