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/* -------------------------------------------
Copyright (C) 2024-2025, Amlal El Mahrouss, all rights reserved.
------------------------------------------- */
#include <ArchKit/ArchKit.h>
#include <modules/CoreGfx/CoreGfx.h>
#include <FirmwareKit/Handover.h>
#include <KernelKit/FileMgr.h>
#include <KernelKit/MemoryMgr.h>
#include <KernelKit/PEFCodeMgr.h>
#include <KernelKit/ProcessScheduler.h>
#include <NewKit/Json.h>
#include <KernelKit/CodeMgr.h>
#include <modules/ACPI/ACPIFactoryInterface.h>
#include <NetworkKit/IPC.h>
#include <HALKit/ARM64/Processor.h>
#include <CFKit/Property.h>
#include <HALKit/ARM64/ApplicationProcessor.h>
EXTERN_C void hal_init_platform(
Kernel::HEL::BootInfoHeader* handover_hdr)
{
/************************************************** */
/* INITIALIZE AND VALIDATE HEADER. */
/************************************************** */
kHandoverHeader = handover_hdr;
if (kHandoverHeader->f_Magic != kHandoverMagic &&
kHandoverHeader->f_Version != kHandoverVersion)
{
return;
}
/************************************** */
/* INITIALIZE BIT MAP. */
/************************************** */
kKernelBitMpSize = kHandoverHeader->f_BitMapSize;
kKernelBitMpStart = reinterpret_cast<Kernel::VoidPtr>(
reinterpret_cast<Kernel::UIntPtr>(kHandoverHeader->f_BitMapStart));
/// @note do initialize the interrupts after it.
Kernel::mp_initialize_gic();
/// after the scheduler runs, we must look over teams, every 5000s in order to schedule every process according to their affinity fairly.
auto constexpr kSchedTeamSwitchMS = 5U; /// @brief Team switch time in milliseconds.
Kernel::HardwareTimer timer(rtl_milliseconds(kSchedTeamSwitchMS));
STATIC Kernel::Array<UserProcessTeam, kSchedTeamCount> kTeams;
SizeT team_index = 0U;
/// @brief This just loops over the teams and switches between them.
/// @details Not even round-robin, just a simple loop in this boot core we're at.
while (YES)
{
if (team_index > (kSchedTeamCount - 1))
{
team_index = 0U;
}
while (!UserProcessScheduler::The().SwitchTeam(kTeams[team_index]))
;
timer.Wait();
++team_index;
}
}
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