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/* -------------------------------------------

	Copyright (C) 2024-2025, Amlal El Mahrouss, all rights reserved.

------------------------------------------- */

#ifndef INC_PROCESS_SCHEDULER_H
#define INC_PROCESS_SCHEDULER_H

/// @file ProcessScheduler.h
/// @brief Process scheduler code and definitions.
/// @author Amlal El Mahrouss (amlal@nekernel.org)

#include <ArchKit/ArchKit.h>
#include <KernelKit/LockDelegate.h>
#include <KernelKit/User.h>
#include <NewKit/MutableArray.h>

#define kSchedMinMicroTime		  (AffinityKind::kStandard)
#define kSchedInvalidPID		  (-1)
#define kSchedProcessLimitPerTeam (32U)

#define kSchedMaxMemoryLimit gib_cast(128) /* max physical memory limit */
#define kSchedMaxStackSz	 mib_cast(8)   /* maximum stack size */

#define kSchedNameLen (128U)

////////////////////////////////////////////////////
// Last revision date is: Fri Mar 28 2025		  //
////////////////////////////////////////////////////

namespace Kernel
{
	//! @brief Forward declarations.

	class IDylibObject;
	class Process;
	class ProcessTeam;
	class UserProcessScheduler;
	class UserProcessHelper;

	typedef UInt64 PTime;

	/***********************************************************************************/
	//! @brief Local Process identifier.
	/***********************************************************************************/
	typedef Int64 ProcessID;

	/***********************************************************************************/
	//! @brief Local Process status enum.
	/***********************************************************************************/
	enum class ProcessStatusKind : Int32
	{
		kInvalid,
		kStarting,
		kRunning,
		kKilled,
		kFrozen,
		kFinished,
		kCount,
	};

	/***********************************************************************************/
	//! @brief Affinity is the amount of nano-seconds this process is going to run.
	/***********************************************************************************/
	enum class AffinityKind : Int32
	{
		kRealTime	  = 500,
		kVeryHigh	  = 250,
		kHigh		  = 200,
		kStandard	  = 1000,
		kLowUsage	  = 1500,
		kVeryLowUsage = 2000,
	};

	/***********************************************************************************/
	//! Operators for AffinityKind
	/***********************************************************************************/

	inline bool operator<(AffinityKind lhs, AffinityKind rhs)
	{
		Int32 lhs_int = static_cast<Int>(lhs);
		Int32 rhs_int = static_cast<Int>(rhs);

		return lhs_int < rhs_int;
	}

	inline bool operator>(AffinityKind lhs, AffinityKind rhs)
	{
		Int32 lhs_int = static_cast<Int>(lhs);
		Int32 rhs_int = static_cast<Int>(rhs);

		return lhs_int > rhs_int;
	}

	inline bool operator<=(AffinityKind lhs, AffinityKind rhs)
	{
		Int32 lhs_int = static_cast<Int>(lhs);
		Int32 rhs_int = static_cast<Int>(rhs);

		return lhs_int <= rhs_int;
	}

	inline bool operator>=(AffinityKind lhs, AffinityKind rhs)
	{
		Int32 lhs_int = static_cast<Int>(lhs);
		Int32 rhs_int = static_cast<Int>(rhs);

		return lhs_int >= rhs_int;
	}

	/***********************************************************************************/
	/// @brief Subsystem enum type.
	/***********************************************************************************/

	enum class ProcessSubsystem : Int32
	{
		kProcessSubsystemSecurity = 100,
		kProcessSubsystemApplication,
		kProcessSubsystemService,
		kProcessSubsystemDriver,
		kProcessSubsystemInvalid = 256U,
		kProcessSubsystemCount	 = 4,
	};

	using ProcessTime = UInt64;
	using PID		  = Int64;

	/***********************************************************************************/
	/// @note For User manager, tells where we run the code.
	/***********************************************************************************/
	enum class ProcessLevelRing : Int32
	{
		kRingStdUser   = 1,
		kRingSuperUser = 2,
		kRingGuestUser = 5,
		kRingCount	   = 5,
	};

	/***********************************************************************************/
	/// @brief Helper type to describe a code image.
	/***********************************************************************************/
	using ImagePtr = VoidPtr;

	struct ProcessImage final
	{
		explicit ProcessImage() = default;

		ImagePtr fCode;
		ImagePtr fBlob;

		Bool HasCode()
		{
			return this->fCode != nullptr;
		}

		Bool HasImage()
		{
			return this->fBlob != nullptr;
		}
	};

	/***********************************************************************************/
	/// @name Process
	/// @brief Process class, holds information about the running process/thread.
	/***********************************************************************************/
	class Process final
	{
	public:
		explicit Process();
		~Process();

	public:
		NE_COPY_DEFAULT(Process)

	public:
		Char			   Name[kSchedNameLen] = {"Process"};
		ProcessSubsystem   SubSystem{ProcessSubsystem::kProcessSubsystemInvalid};
		User*			   Owner{nullptr};
		HAL::StackFramePtr StackFrame{nullptr};
		AffinityKind	   Affinity{AffinityKind::kStandard};
		ProcessStatusKind  Status{ProcessStatusKind::kFinished};
		UInt8*			   StackReserve{nullptr};
		ProcessImage	   Image{};
		SizeT			   StackSize{kSchedMaxStackSz};
		IDylibObject*	   DylibDelegate{nullptr};
		SizeT			   MemoryCursor{0UL};
		SizeT			   MemoryLimit{kSchedMaxMemoryLimit};
		SizeT			   UsedMemory{0UL};

		struct ProcessMemoryHeapList final
		{
			VoidPtr MemoryEntry{nullptr};
			SizeT	MemoryEntrySize{0UL};
			SizeT	MemoryEntryPad{0UL};

			struct ProcessMemoryHeapList* MemoryPrev{nullptr};
			struct ProcessMemoryHeapList* MemoryNext{nullptr};
		};

		struct ProcessSignal final
		{
			UIntPtr			  SignalArg;
			ProcessStatusKind PreviousStatus;
			UIntPtr			  SignalID;
		};

		ProcessSignal		   ProcessSignal;
		ProcessMemoryHeapList* ProcessMemoryHeap{nullptr};
		ProcessTeam*		   ProcessParentTeam;

		VoidPtr VMRegister{0UL};

		enum
		{
			kInvalidExecutableKind,
			kExectuableKind,
			kExectuableDylibKind,
			kExectuableKindCount,
		};

		ProcessTime PTime{0}; //! @brief Process allocated tine.

		PID	  ProcessId{kSchedInvalidPID};
		Int32 Kind{kExectuableKind};

	public:
		/***********************************************************************************/
		//! @brief boolean operator, check status.
		/***********************************************************************************/
		operator bool();

		/***********************************************************************************/
		///! @brief Crashes the app, exits with code ~0.
		/***********************************************************************************/
		Void Crash();

		/***********************************************************************************/
		///! @brief Exits the app.
		/***********************************************************************************/
		Void Exit(const Int32& exit_code = 0);

		/***********************************************************************************/
		///! @brief TLS allocate.
		///! @param sz size of data structure.
		///! @param pad_amount amount to add after pointer.
		///! @return A wrapped pointer, or error code.
		/***********************************************************************************/
		ErrorOr<VoidPtr> New(SizeT sz, SizeT pad_amount = 0);

		/***********************************************************************************/
		///! @brief TLS free.
		///! @param ptr the pointer to free.
		///! @param sz the size of it.
		/***********************************************************************************/
		template <typename T>
		Boolean Delete(ErrorOr<T*> ptr);

		/***********************************************************************************/
		///! @brief Wakes up thread.
		/***********************************************************************************/
		Void Wake(Bool wakeup = false);

	public:
		/***********************************************************************************/
		//! @brief Gets the local exit code.
		/***********************************************************************************/
		const UInt32& GetExitCode() noexcept;

		/***********************************************************************************/
		///! @brief Get the process's name
		///! @example 'C Runtime Library'
		/***********************************************************************************/
		const Char* GetName() noexcept;

		/***********************************************************************************/
		//! @brief return local error code of process.
		//! @return Int32 local error code.
		/***********************************************************************************/
		Int32& GetLocalCode() noexcept;

		const User*				 GetOwner() noexcept;
		const ProcessStatusKind& GetStatus() noexcept;
		const AffinityKind&		 GetAffinity() noexcept;

	private:
		UInt32 fLastExitCode{0};
		Int32  fLocalCode{0};

		friend UserProcessScheduler;
		friend UserProcessHelper;
	};

	/// \brief Processs Team (contains multiple processes inside it.)
	/// Equivalent to a process batch
	class ProcessTeam final
	{
	public:
		explicit ProcessTeam();
		~ProcessTeam() = default;

		NE_COPY_DEFAULT(ProcessTeam)

		Array<Process, kSchedProcessLimitPerTeam>& AsArray();
		Ref<Process>&							   AsRef();
		ProcessID&								   Id() noexcept;

	public:
		Array<Process, kSchedProcessLimitPerTeam> mProcessList;
		Ref<Process>							  mCurrentProcess;
		ProcessID								  mTeamId{0};
		ProcessID								  mProcessCount{0};
	};

	typedef Array<Process, kSchedProcessLimitPerTeam> UserThreadArray;

	using UserProcessRef = Process&;

	/***********************************************************************************/
	/// @brief Process scheduler class.
	/// The main class which you call to schedule user processes.
	/***********************************************************************************/
	class UserProcessScheduler final : public ISchedulable
	{
		friend class UserProcessHelper;

	public:
		explicit UserProcessScheduler()	 = default;
		~UserProcessScheduler() override = default;

		NE_COPY_DEFAULT(UserProcessScheduler)

			 operator bool();
		bool operator!();

	public:
		ProcessTeam& CurrentTeam();

	public:
		ProcessID Spawn(const Char* name, VoidPtr code, VoidPtr image);
		Void	  Remove(ProcessID process_id);

		Bool IsUser() override;
		Bool IsKernel() override;
		Bool HasMP() override;

	public:
		Ref<Process>& CurrentProcess();
		SizeT		  Run() noexcept;

	public:
		STATIC UserProcessScheduler& The();

	private:
		ProcessTeam mTeam{};
	};

	/***********************************************************************************/
	/**
	 * \brief Process helper class, which contains needed utilities for the scheduler.
	 */
	/***********************************************************************************/

	class UserProcessHelper final
	{
	public:
		STATIC Bool Switch(VoidPtr image_ptr, UInt8* stack_ptr, HAL::StackFramePtr frame_ptr, PID new_pid);
		STATIC Bool CanBeScheduled(const Process& process);
		STATIC ErrorOr<PID> TheCurrentPID();
		STATIC SizeT		StartScheduling();
	};

	const UInt32& sched_get_exit_code(void) noexcept;
} // namespace Kernel

#include <KernelKit/ThreadLocalStorage.h>
#include <KernelKit/UserProcessScheduler.inl>

////////////////////////////////////////////////////
// END
////////////////////////////////////////////////////

#endif /* ifndef INC_PROCESS_SCHEDULER_H */