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// SPDX-License-Identifier: Apache-2.0
// Copyright 2024-2026, Amlal El Mahrouss (amlal@nekernel.org)
// Licensed under the Apache License, Version 2.0 (see LICENSE file)
// Official repository: https://github.com/ne-foss-org/nekernel
#ifndef GFXKIT_FB_H
#define GFXKIT_FB_H
#include <KernelKit/DeviceMgr.h>
namespace Kernel {
class FBDeviceInterface;
struct FBDevicePacket;
using FBCoord2x2 = UInt32;
using FBDim2x2 = UInt32;
using FBColorProfile = UInt32;
using FBFlags = UInt32;
/// @brief Framebuffer device interface packet.
/// @details This structure is used to send and receive data from the framebuffer device.
/// @note The structure is packed to ensure that the data is aligned correctly for the device.
struct PACKED FBDevicePacket final {
FBCoord2x2 fX;
FBCoord2x2 fY;
FBDim2x2 fWidth;
FBDim2x2 fHeight;
FBColorProfile fColor;
FBFlags fFlags;
};
/// @brief Framebuffer device interface.
/// @details This class is used to send and receive data from the framebuffer device.
/// @note The class is derived from the IDevice class.
class FBDeviceInterface NE_DEVICE<FBDevicePacket*> {
public:
FBDeviceInterface(void (*out)(IDevice* self, FBDevicePacket* out),
void (*in)(IDevice* self, FBDevicePacket* in));
virtual ~FBDeviceInterface() override;
public:
FBDeviceInterface& operator=(const FBDeviceInterface&) = default;
FBDeviceInterface(const FBDeviceInterface&) = default;
const Char* Name() const override;
public:
FBDeviceInterface& operator<<(FBDevicePacket* dat) override;
FBDeviceInterface& operator>>(FBDevicePacket* dat) override;
};
} // namespace Kernel
#endif
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