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/* ========================================
Copyright (C) 2024-2025, Amlal El Mahrouss, licensed under the Apache 2.0 license.
======================================== */
#ifndef INC_PROCESS_SCHEDULER_H
#define INC_PROCESS_SCHEDULER_H
/// @file UserProcessScheduler.h
/// @brief User Process Scheduler header file.
/// @author Amlal El Mahrouss (amlal@nekernel.org)
#include <ArchKit/ArchKit.h>
#include <KernelKit/CoreProcessScheduler.h>
#include <KernelKit/LockDelegate.h>
#include <KernelKit/UserMgr.h>
#include <NeKit/MutableArray.h>
////////////////////////////////////////////////////
// Last revision date is: Fri Mar 28 2025 //
////////////////////////////////////////////////////
namespace Kernel {
//! @brief Forward declarations.
class IDylibObject;
class UserProcessScheduler;
class UserProcessHelper;
/***********************************************************************************/
/// @name UserProcess
/// @brief UserProcess class, holds information about the running process/thread.
/***********************************************************************************/
class UserProcess final NE_VETTABLE {
public:
explicit UserProcess();
~UserProcess();
auto DoVet() const { return *this; }
public:
NE_COPY_DEFAULT(UserProcess)
public:
Char Name[kSchedNameLen] = {"UserProcess"};
ProcessSubsystem SubSystem{ProcessSubsystem::kProcessSubsystemUser};
User* Owner{nullptr};
HAL::StackFramePtr StackFrame{nullptr};
AffinityKind Affinity{AffinityKind::kStandard};
ProcessStatusKind Status{ProcessStatusKind::kKilled};
UInt8 StackReserve[kSchedMaxStackSz];
ProcessImage Image{};
SizeT StackSize{kSchedMaxStackSz};
IDylibObject* DylibDelegate{nullptr};
SizeT MemoryCursor{0UL};
SizeT MemoryLimit{kSchedMaxMemoryLimit};
SizeT UsedMemory{0UL};
struct USER_PROCESS_SIGNAL final {
UIntPtr SignalArg{0};
ProcessStatusKind Status{ProcessStatusKind::kKilled};
UIntPtr SignalID{0};
};
USER_PROCESS_SIGNAL Signal;
ProcessFileTree<VoidPtr>* FileTree{nullptr};
ProcessHeapTree<VoidPtr>* HeapTree{nullptr};
UserProcessTeam* ParentTeam;
VoidPtr VMRegister{0UL};
enum {
kInvalidExecutableKind,
kExecutableKind,
kExecutableDylibKind,
kExecutableKindCount,
};
ProcessTime PTime{0}; //! @brief Process allocated tine.
ProcessTime RTime{0}; //! @brief Process run time.
ProcessTime UTime{0}; //! #brief Process used time.
ProcessID ProcessId{kSchedInvalidPID};
Int32 Kind{kExecutableKind};
public:
/***********************************************************************************/
//! @brief boolean operator, check status.
/***********************************************************************************/
explicit operator bool();
/***********************************************************************************/
///! @brief Crashes the app, exits with code ~0.
/***********************************************************************************/
Void Crash();
/***********************************************************************************/
///! @brief Spawns a dynamic library handle if dylib.
/***********************************************************************************/
Bool InitDylib();
/***********************************************************************************/
///! @brief Exits the app.
/***********************************************************************************/
Void Exit(const Int32& exit_code = 0);
/***********************************************************************************/
///! @brief TLS allocate.
///! @param sz size of data structure.
///! @param pad_amount amount to add after pointer.
///! @return A wrapped pointer, or error code.
/***********************************************************************************/
ErrorOr<VoidPtr> New(SizeT sz, SizeT pad_amount = 0);
/***********************************************************************************/
///! @brief TLS free.
///! @param ptr the pointer to free.
///! @param sz the size of it.
/***********************************************************************************/
template <typename T>
Boolean Delete(ErrorOr<T*> ptr);
/***********************************************************************************/
///! @brief Wakes up thread.
/***********************************************************************************/
Void Wake(Bool wakeup = false);
public:
/***********************************************************************************/
//! @brief Gets the local exit code.
/***********************************************************************************/
KPCError& GetExitCode();
/***********************************************************************************/
///! @brief Get the process's name
///! @example 'C Runtime Library'
/***********************************************************************************/
const Char* GetName();
/***********************************************************************************/
//! @brief return local error code of process.
//! @return Int32 local error code.
/***********************************************************************************/
KPCError& GetLocalCode();
const User* GetOwner();
const ProcessStatusKind& GetStatus();
const AffinityKind& GetAffinity();
private:
KPCError LastExitCode{0};
KPCError LocalCode{0};
friend UserProcessScheduler;
friend UserProcessHelper;
};
typedef Array<UserProcess, kSchedProcessLimitPerTeam> UserProcessArray;
typedef Ref<UserProcess> UserProcessRef;
/// \brief Processs Team (contains multiple processes inside it.)
/// Equivalent to a process batch
class UserProcessTeam final {
public:
explicit UserProcessTeam();
~UserProcessTeam() = default;
NE_COPY_DEFAULT(UserProcessTeam)
Array<UserProcess, kSchedProcessLimitPerTeam>& AsArray();
Ref<UserProcess>& AsRef();
ProcessID& Id();
public:
UserProcessArray mProcessList;
UserProcessRef mCurrentProcess;
ProcessID mTeamId{0};
ProcessID mProcessCur{0};
};
/***********************************************************************************/
/// @brief UserProcess scheduler class.
/// The main class which you call to schedule user processes.
/***********************************************************************************/
class UserProcessScheduler final : public ISchedulable {
friend class UserProcessHelper;
public:
explicit UserProcessScheduler() = default;
~UserProcessScheduler() override = default;
NE_COPY_DELETE(UserProcessScheduler)
NE_MOVE_DELETE(UserProcessScheduler)
public:
explicit operator bool();
bool operator!();
public:
UserProcessTeam& TheCurrentTeam();
BOOL SwitchTeam(UserProcessTeam& team);
public:
ProcessID Spawn(const Char* name, VoidPtr code, VoidPtr image);
Void Remove(ProcessID process_id);
Bool IsUser() override;
Bool IsKernel() override;
Bool HasMP() override;
public:
UserProcessRef& TheCurrentProcess();
SizeT Run();
public:
STATIC UserProcessScheduler& The();
private:
UserProcessTeam mTeam{};
};
/***********************************************************************************/
/**
* \brief UserProcess helper class, which contains needed utilities for the scheduler.
*/
/***********************************************************************************/
class UserProcessHelper final {
public:
STATIC Bool Switch(HAL::StackFramePtr frame_ptr, ProcessID new_pid);
STATIC Bool CanBeScheduled(const UserProcess& process);
STATIC ErrorOr<ProcessID> TheCurrentPID();
STATIC SizeT StartScheduling();
};
} // namespace Kernel
#include <KernelKit/ThreadLocalStorage.h>
#include <KernelKit/UserProcessScheduler.inl>
////////////////////////////////////////////////////
// END
////////////////////////////////////////////////////
#endif /* ifndef INC_PROCESS_SCHEDULER_H */
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