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/* ========================================
Copyright Amlal El Mahrouss.
======================================== */
#ifndef CORE_GFX_ACCESSIBILITY_H
#define CORE_GFX_ACCESSIBILITY_H
#include <ArchKit/ArchKit.h>
#include <KernelKit/KPC.h>
#include <NeKit/NeKit.h>
#include <modules/CoreGfx/CoreGfx.h>
#include <modules/CoreGfx/MathGfx.h>
namespace FB {
using namespace Kernel;
template <SizeT N, typename NType>
struct CGVec;
class CGAccessibility;
/// @brief Video Accessbility Helper.
/// Use this when dealing with video diemensions.
class CGAccessibilty final {
explicit CGAccessibilty() = default;
~CGAccessibilty() = default;
public:
NE_COPY_DELETE(CGAccessibilty)
static UInt64 Width() { return kHandoverHeader->f_GOP.f_Width; }
static UInt64 Height() { return kHandoverHeader->f_GOP.f_Height; }
};
template <SizeT N, typename NType>
struct CGVec final {
NType fVec[N] = {};
explicit CGVec() = default;
~CGVec() = default;
NE_COPY_DEFAULT(CGVec)
NType& operator[](const SizeT& i) {
MUST_PASS(i < N);
return fVec[i];
}
};
using CGVec3U64 = CGVec<3, UInt64>;
} // namespace FB
#endif // !CORE_GFX_ACCESSIBILITY_H_
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